Wilderness Survival | 12+1+3 |
Expertise | 12 |
Beast Mastery | 6 |
Communing | 12+1+3 |
Spawning | 11 |
Restoration | 7 |
Channeling | 5 |
Usage: Make sure the Ranger is equipped with a +Energy weapon. Once you enter the instance move up close to the gate, equip your +Energy Weapon and begin casting traps. Micromanage the Ritualist to cast Boon of Creation and then the other spirits from left to right on the skill bar. Nukie helps with some more traps and Elles Savannah Heat/Inferno build helps bring down the stragglers. Elle calls out which group is coming as soon as she can see them. If its the all Warrior group or the all Ranger group then do not fall back. Stay up front and keep casting traps. For every other group once the enemies get close to your position move back away from the gate and flag your heroes back. This helps to insure that they will come forward far enough to get into the trapped area. If its the all Ele group make sure you immediately recast Frozen Soil as soon as you fall back as they nuke the first one. Once they show up equip your bow and watch the yellow numbers fly.
As you go through more consecutive wins the enemy groups grow to a larger number than 4. The toughest group for us is the mixed warriors. The warriors just seem to come running through the traps and the mesmers and necromancers hang back.
Launch in external player |
Things get a little dusty at times...
Hmmm. I thought you said this was dangerous....